Starfinder Society Scenario #3-07: Strike at Zone 78
A Starfinder Society Scenario designed for levels 3-6.
Since first encountering the copaxis of Tabrid Minor, the Starfinder Society’s Exo-Guardians faction has aided in reclaiming dangerous portions of the world. Tabrid Minor’s mysterious region of Zone 78 is home to erratic weather patterns and gravitational anomalies that make it the source of many planetary conspiracy theories. When a military listening post goes silent within the zone, the Starfinder Society offers to send a group of experienced agents inside to reactivate the equipment and light the way for future missions into Zone 78.
Written by: Rigby Bendele
Starfinder Society Scenario #3-08: Fleeting Truth: The Darkside Depository
A Starfinder Society Scenario designed for levels 9-12.
The Starfinder Society’s mysterious amalgam intelligence, Guidance, brings together a group of the Society’s most senior agents for a dangerous mission. An important secret from the Starfinder Society’s past is stored in a data vault on the darkside of Verces, and it must be retrieved at any cost. However, the arrival of a contingent of Hellknights keen on destroying the data complicates the clandestine mission and the PCs must pull out all the stops in order to retrieve the data before it melts under the fires of the infernally-inspired attackers!
Content in Fleeting Truth is an ongoing series of adventures set in the Year of Exploration’s Edge. These high-level adventures are intended to be milestone adventures for experienced characters, and will reveal important secrets relating to the Starfinder Society and the Pact Worlds. While it is encouraged to begin with this adventure, the adventures in the Fleeting Truth series can be played in any order.
Written by: Kendra Leigh Speedling
Pathfinder Bounty #2: Blood of the Beautiful
Pathfinder Bounty #2: Blood of the Beautiful designed for Level 1.
A Druman farmer posts a request for adventurers to begin an immediate investigation into the murder of his prized alpacas! Farmer Harjack’s land is located just north of the town known as Petitioner’s Point, and all he knows for certain is that a creature comes in the night and drains alpacas of their blood before disappearing into the dark. As the PCs investigations lead them into the nearby wilderness, they’ll need to be ready to bring all their skills to bear if they hope to track the creature down to its lair and put it down before it can harm any more defenseless animals.
Written by: Thurston Hillman
Pathfinder Society Scenario #2-03: Catastrophe’s Spark
A Pathfinder Society Scenario designed for levels 1-4.
In the ruined cyclopes city of Min-Khadaim, the Pathfinders search for answers into the disappearance of one of their own and the nature of a dangerous ritual. As the Pathfinders delve ever deeper into Iobaria’s lost past, will they find the answers they seek, or will they uncover even greater dangers than those that have already been unleashed?
Written by: Tineke Bolleman
Pathfinder Society Scenario #2-04: Path of Kings
A Pathfinder Society Scenario designed for levels 3-6.
The Pathfinders sail across the Arcadian Ocean, hoping to establish a new lodge on the continent of Arcadia. Following the course laid out centuries before by the Linnorm Kings, the PCs hope to arrive at the legendary Ulfen settlement of Valenhall. What they find when they arrive is a scene quite different than what they were led to expect, and the Pathfinders must deal with a number of factions, both Ulfen and Arcadian, if they hope to succeed in their mission.
Written by: Luis Loza
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