Welcome, dear friends! Last week, we excitedly unveiled the Kickstarter launch of the Round Table game. Dive into the legendary Age of King Arthur and his Knights; you can check here.  Crafted by Nimue Innovation Studios, a small Colorado-based team, Round Table boasts a decade of devotion. This unique trading card game (TCG) offers bespoke art, distinctive gameplay, and a vast initial card set. Engage in strategic battles, seek glory, and conquer Britain’s realms. Suitable for ages 10 and up, matches usually last 30-45 minutes, though experts wrap up in 15-20. Embark on this Arthurian adventure with us! William Devoe, a member of Nimue Innovation Studios, answered some questions we want to share with you. Just check below!

What is your gaming experience?

I’ve been playing role-playing games for over 40 years and trading card games for about 30. I do love the cooperative board games that have come out in the past decade or so – Pandemic and similar. I’ve never been a huge fan of board games where only one person wins, and love the whole group playing against the game.

What inspired you to create this game?

I’ve loved the legends of Arthur since I was a young boy and enjoyed the stories and the movies. It was a big reason I got into D&D and inspired me to study British history in graduate school. I started playing trading card games about 30 years ago and loved the excitement of opening a booster pack and discovering something new. I feel that many trading card games are moving away from that feeling, and I wanted to recapture it and blend that with King Arthur and the Knights of the Round Table.

For how long, you’ve been  working on this game?

I’ve been working on it for about 10 years, but it’s only been in the past year that I’ve pulled a team together to get it working. The game has changed a lot over the last year but I think it is a much stronger and better game than it was before that. I can’t thank my team enough for helping shape it.

What is the biggest challenge you have had in this project?

The biggest challenge has been getting everything pulled together for every version. All of the card text, flavor text, artwork, card design – bringing it all together has been difficult. All of that has to be finished before I can print, so we’ve had some mad scrambles to fix issues and problems.

What makes this game different from the others?

There are a couple of things that I think make it different. The first is that players are competing to win over regions of Britain rather than trying to kill their opponent or their creatures. So many games are about direct attacks, and Round Table is more about strategy and goals than bashing your opponent. The second is the game is very balanced. There are no “first-turn kills,” and you have to compete with your opponent on a level playing field.

Which is your favorite card and why?

My wife’s favorite is This “Caffeine” is Marvelous! because she loves coffee. 😂 I have two favorite cards: the first is Arthur because he’s the inspiration for the game, but my second is Caelia, Queen of the Fey. She’s a strong woman who runs an entire realm but does it with compassion and understanding. And still keeps everyone in line!

What are the 3 main factors that players should support this project?

1. The game is a great launching pad for learning about Arthur and the Knights of the Round Table and learning about our shared mythology and history. The history of Arthur is a reflection of our history and the different versions emphasize our current values and beliefs. Plus – Knights! Horses! Jousting! 😉
2. Our company is based on equality – everyone will earn something when the company makes money, especially our artists and designers. We’ve relied on a lot of goodwill to get by and we want to repay that. We’re doing things a little differently than many companies and hope people will appreciate that.
3. The gameplay is balanced and we think the game is a LOT of fun.

What are the future plans you see for the game? Is there any plan for Latin America?

We do have a ton of plans for future expansions to other parts of the world – Scandinavia, Iberia, Gaul, the Holy Land – so many possibilities, including the Americas! And we are looking at translations into other languages – we just don’t have the budget for that yet. But our Kickstarter supports shipping worldwide, so if anyone in Latin America is interested, Vamos!

This marks the conclusion of the interview, but we’ll be sharing more about this game soon.

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Indie TCG Series – Round Table: A TCG Set in the Age of King Arthur